black and white bed linen

For Those Dedicated to Inserting Tiberian Sun into Yuri's Revenge

Experience Tiberium like never before with enhanced modding capabilities and generally better options.

Re-reviving Tiberian Sun for Everyone

A community effort to bring the dated Tiberian Sun and Firestorm RTS games to the more modern and versatile Yuri's Revenge engine, complete with Ares and Phobos. For those who want Campaigns, Skirmishes, Multiplayer, or modders.

The goal of this project is simple: To give everyone a way to not only play Tiberian Sun and its expansion on a more modern game engine, but give modders the freedom to work on mods within the Tiberium universe without having to settle for the less-than-optimal TS engine, or having to manually port everything themselves

This project was started due to my desire to make a Tiberian Sun mod and, after giving it a shot, despising the engine it was condemned to.

Like every other everything these days, find more frequent updates and discussions on the discord server.

Joint Influence
Modern Gaming Experience

Join us in transforming the Tiberium universe, providing tools and support for modders to create and share their visions, all while enjoying a seamless gaming experience on an upgraded platform.

Implemented Support

Lock & Loaded with ARES & PHOBOS commander!

ARES
A Yuri's Revenge Expansion DLL

The Phobos project is an unofficial open-source community collaboration project to extend the Red Alert 2 Yuri's Revenge engine for modding and compatibility purposes.

Providing a set of new features and fixes for Yuri's Revenge based on modified YRpp and Syringe to allow injecting code. It's meant to accompany Ares rather than replace it, thus it won't introduce incompatibilities.

While Phobos is independent of Ares and does NOT require Ares specifically to function, Phobos complements some of the features found in Ares and vice versa.

PHOBOS
Community Engine Extension Project

Following the path paved by pd's famous RockPatch, Ares fixes and enhances the Yuri's Revenge game engine in a variety of ways, allowing modders to expand the game with never before seen custom units.

However, unlike RockPatch and other exe patches, Ares does not modify the game's exe. Instead, Ares uses Syringe to inject its code into the game during runtime, leaving the original game unchanged, thus eliminating the need for backup exes or un-patchers.

Modern Tiberian Experience

Revitalize your Tiberian Sun gameplay with enhanced features and extended modding capabilities.

Enhanced Game Engine

Play Tiberian Sun on a more optimized platform for better performance.

Community Collaboration

Join a vibrant community dedicated to Tiberian Sun and its expansive modding potential.

Restoring Cut Content

It's a little known fact that every building in TS was made with an "extra" damage frame. It was never put into the game, but every building does have a much more "destroyed" state.
These have been worked into the game as separate "ruined" buildings. Functionally, they do nothing, and exist as decor that can be easily destroyed, but with the help of an engineer, they can be restored, captured, and fixed up fully again.

Future is Bright

And finally, the Firestorm Generator had unused "preparing" animations within TS. By default in vanilla, it would start out active. I've implemented the animation so upon starting the charge process, it will "activate".
There are specifics keeping me from having it work like traditional RA2/YR supers (Activating one minute from being ready) so for now this is just going to be how it works unless something comes along and fixes it.

The Possibilities of Tiberium Are

Endless!

With expansion plans to bring Direct & Dominate: Absolute Units into the fray by Benjamin Tay!

Support for water-based warfare. Bring on the TibEra Battleships!

What experiences will you create commander?